�Ray
Engine GH02
�200K
rays/s for highly
coherent, small (2.5K) scenes
�115K
rays/s for large (34K)
complicated scenes
�Wald et
al. EGRW01
�P3
SSE: 200K � 1.5M rays/s
�CPU-SSE
tightly coupled
�Purcell
et al. S02
�300K
rays/s large (35K)
�up to
4M rays/s small (35)
�