Quake2 Benchmark Results Screen mode: 6 Full screen: 1 Map: demo1.dm2 Game version: 3.20 x86 Oct 16 1998 Win32 RELEASE Video driver: gl OpenGL strings: GL_VENDOR: Real3D GL_RENDERER: Starfighter GL_VERSION: 1.1.0 GL_EXTENSIONS: GL_EXT_bgra GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_KTX_buffer_region GL_WIN_swap_hint Game variables: - in_initjoy "1" - in_initmouse "1" v_centerspeed "500" v_centermove "0.15" joy_yawsensitivity "-1" joy_pitchsensitivity "1" joy_upsensitivity "-1" joy_sidesensitivity "-1" joy_forwardsensitivity "-1" joy_yawthreshold "0.15" joy_pitchthreshold "0.15" joy_upthreshold "0.15" joy_sidethreshold "0.15" joy_forwardthreshold "0.15" joy_advaxisv "0" joy_advaxisu "0" joy_advaxisr "0" joy_advaxisz "0" joy_advaxisy "0" joy_advaxisx "0" joy_advanced "0" joy_name "joystick" m_filter "0" U spectator "0" U password "" rcon_address "" cl_timeout "120" cl_showmiss "0" cl_shownet "0" cl_anglespeedkey "1.5" cl_pitchspeed "150" cl_yawspeed "140" cl_sidespeed "200" cl_forwardspeed "200" cl_upspeed "200" cl_maxfps "90" cl_predict "1" cl_autoskins "0" cl_noskins "0" cl_footsteps "1" cl_gun "1" cl_entities "1" cl_particles "1" cl_lights "1" cl_blend "1" cl_nodelta "0" cd_looptrack "11" cd_loopcount "4" graphshift "0" graphscale "1" graphheight "32" debuggraph "0" timegraph "0" netgraph "0" scr_printspeed "8" scr_centertime "2.5" scr_showpause "1" scr_showturtle "0" scr_conspeed "3" cl_stats "0" cl_testlights "0" cl_testentities "0" cl_testparticles "0" cl_testblend "0" s_wavonly "0" s_testsound "0" s_show "0" s_initsound "1" intensity "2" scr_drawall "0" sw_mode "0" cl_stereo "0" gl_saturatelighting "0" gl_drawbuffer "GL_BACK" gl_lockpvs "0" gl_monolightmap "0" gl_playermip "0" gl_flashblend "0" gl_polyblend "1" gl_cull "1" gl_clear "0" gl_ztrick "0" gl_showtris "0" gl_skymip "0" gl_picmip "0" gl_round_down "1" gl_nobind "0" gl_dynamic "1" gl_lightmap "0" gl_bitdepth "0" gl_log "0" gl_allow_software "0" gl_nosubimage "0" r_lightlevel "0" r_speeds "0" r_lerpmodels "1" r_nocull "0" r_novis "0" r_drawworld "1" r_drawentities "1" r_fullbright "0" r_norefresh "0" con_notifytime "3" public "0" L sv_airaccelerate "0" sv_noreload "0" sv_enforcetime "0" timedemo "0" paused "0" showclamp "0" zombietime "2" timeout "125" SL maxclients "1" S- protocol "34" SL cheats "0" S timelimit "0" S fraglimit "0" S dmflags "16" L coop "0" L deathmatch "0" skill "1" rcon_password "" - qport "60735" showdrop "0" showpackets "0" net_shownet "0" - noipx "0" - noudp "0" S- version "3.20 x86 Oct 16 1998 Win32 RELEASE" - dedicated "0" showtrace "0" logfile "1" fixedtime "0" timescale "1" developer "0" log_stats "0" host_speeds "0" * gl_3dlabs_broken "1" * gl_swapinterval "1" * gl_ext_compiled_vertex_array "1" * gl_ext_pointparameters "1" * gl_ext_multitexture "1" * gl_ext_swapinterval "1" * gl_vertex_arrays "0" * gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" * gl_shadows "0" * gl_modulate "1" * gl_particle_att_c "0.01" * gl_particle_att_b "0.0" * gl_particle_att_a "0.01" * gl_particle_size "40" * gl_particle_max_size "40" * gl_particle_min_size "2" * gl_finish "0" * gl_ext_palettedtexture "1" * gl_driver "opengl32" g_select_empty "0" * in_joystick "0" * in_mouse "1" * cl_vwep "1" * gender_auto "1" *U gender "male" *U fov "90" *U msg "1" *U rate "25000" * freelook "0" * cl_stereo_separation "0.4" * adr8 "" * adr7 "" * adr6 "" * adr5 "" * adr4 "" * adr3 "" * adr2 "" * adr1 "" * adr0 "" * cd_nocd "0" * s_primary "0" * s_mixahead "0.2" * s_loadas8bit "1" * s_khz "11" * s_volume "0.7" * sw_stipplealpha "0" * vid_gamma "1" * vid_ypos "22" * vid_xpos "3" * vid_ref "gl" * sv_reconnect_limit "3" * S hostname "noname" * allow_download "1" * allow_download_players "0" * allow_download_models "1" * allow_download_sounds "1" * allow_download_maps "1" * gl_texturealphamode "default" * gl_texturesolidmode "default" *U skin "male/grunt" *U name "Player" * lookstrafe "0" * lookspring "1" m_side "0.8" m_forward "1" m_yaw "0.022" * m_pitch "0.022" *U hand "0" * cl_run "0" * crosshair "1" * sensitivity "3" * win_noalttab "0" * viewsize "100" SL game "" - cddir "" - basedir "." * vid_fullscreen "1" * gl_mode "6" map "demo1.dm2" 216 cvars ------- sound initialization ------- not initializing. ------------------------------------ Line has unmatched quote, discarded. ==== InitGame ==== ------- Server Initialization ------- 0 entities inhibited 0 teams with 0 entities ------------------------------------- ------- Loading ref_gl.dll ------- ref_gl version: GL 0.01 Initializing OpenGL display ...setting mode 6: 1024 768 FS ...attempting fullscreen ...using desktop display depth of 16 ...calling CDS: ok GL PFD: color(16-bits) Z(16-bit) GL_VENDOR: Real3D GL_RENDERER: Starfighter GL_VERSION: 1.1.0 GL_EXTENSIONS: GL_EXT_bgra GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_shared_texture_palette GL_KTX_buffer_region GL_WIN_swap_hint ...allowing CDS ...GL_EXT_compiled_vertex_array not found ...WGL_EXT_swap_control not found ...using GL_EXT_point_parameters ...using GL_EXT_shared_texture_palette ...GL_SGIS_multitexture not found ------------------------------------ loopback: client_connect  Installation Map: base2 pics maps/base2.bsp models/weapons/v_blast/tris.md2 models/objects/gibs/sm_meat/tris.md2 models/objects/gibs/arm/tris.md2 models/objects/gibs/bone/tris.md2 models/objects/gibs/bone2/tris.md2 models/objects/gibs/chest/tris.md2 models/objects/gibs/skull/tris.md2 models/objects/gibs/head2/tris.md2 models/monsters/gunner/tris.md2 models/monsters/infantry/tris.md2 models/monsters/soldier/tris.md2 models/objects/laser/tris.md2 models/deadbods/dude/tris.md2 models/items/ammo/shells/medium/tris. models/items/healing/medium/tris.md2 models/weapons/g_shotg/tris.md2 models/weapons/v_shotg/tris.md2 weapons/v_shotg/flash2/tris.md2 models/items/armor/shard/tris.md2 models/items/ammo/bullets/medium/tris models/items/ammo/grenades/medium/tri models/weapons/v_handgr/tris.md2 models/items/healing/large/tris.md2 models/monsters/flyer/tris.md2 models/items/healing/stimpack/tris.md models/items/armor/jacket/tris.md2 models/objects/debris1/tris.md2 models/objects/debris2/tris.md2 models/objects/debris3/tris.md2 models/objects/barrels/tris.md2 models/weapons/g_shotg2/tris.md2 models/weapons/v_shotg2/tris.md2 models/weapons/g_machn/tris.md2 models/weapons/v_machn/tris.md2 models/objects/gibs/head/tris.md2 models/items/quaddama/tris.md2 images client 0 sky Disruptor died. 688 frames, 46.8 seconds: 14.7 fps ==== ShutdownGame ====