"!-----------------------------------------------------------------------------! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, ! ! like this: ! ! 3dsmax.config.comment0 = First comment line ! ! 3dsmax.config.comment1 = Second comment line ! !------------------------------------------------------------------------------!" 3dsmax.config.system_id = Dell Precision Workstation T7500 3.3GHz nVidia Quadro 5000 3dsmax.config.system_id.short = Dell Precision Workstation T3500 3.3GHz nVidia Quadro 5000 3dsmax.config.hw.cpu = Intel Xeon X5680 3dsmax.config.hw.num_populated_processor_sockets = 2 3dsmax.config.hw.cores_per_processor_socket = 6 3dsmax.config.hw.l1_cache_per_core = 32k (I) / 32k (D) 3dsmax.config.hw.l2_cache_per_socket = 256KB (per core) 3dsmax.config.hw.l3_cache_per_socket = 12MB 3dsmax.config.hw.memory = 6GB DDR3 1333 RDIMM 3dsmax.config.hw.memory_configuration = 6x1GB 3dsmax.config.hw.page_size = 4096 3dsmax.config.graphics.accelerator = nVidia Quadro 5000 3dsmax.config.graphics.memory = 2.5GB 3dsmax.config.graphics.display_model = Dell E2009W 3dsmax.config.graphics.screen_width = 1280 3dsmax.config.graphics.screen_height = 1024 3dsmax.config.graphics.display_size = 20" 3dsmax.config.graphics.refresh_rate = 60 Hz 3dsmax.config.graphics.swap_on_retrace = Off 3dsmax.config.disk.size = 250GB 3dsmax.config.disk.model = Western Digital 3dsmax.config.disk.RPM = 7200 3dsmax.config.disk.interface = SATA 3Gb/s 3dsmax.config.disk.controller = Integragted 3dsmax.config.sw.os_version = SP0 3dsmax.config.sw.os = Microsoft Win7 64bit 3dsmax.config.sw.windows_system = Windows 3dsmax.config.sw.api_vendor = NVIDIA CORPORATION 3dsmax.config.sw.api_version = 4.0 3dsmax.config.sw.api_extensions = "GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_video_capture GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control" 3dsmax.config.sw.graphics_driver = 259.12 3dsmax.config.sw.app_version = 9 3dsmax.config.sw.app_build = SP2 3dsmax.config.submission_date = 8/20/2010 3dsmax.config.test_date = 8/20/2010 3dsmax.config.submitter = Dell, Inc. 3dsmax.config.availability = 8/20/2010 3dsmax.config.price = $11,762 (as of 08/20/2010)(list)(includes monitor) 3dsmax.config.comment = Maxtreme 9 D3D v. 9.00.02 installed, available from the nvidia website. Orderable through the section of the Dell website. Graphics driver available from the Download section of the Dell support site. 3dsmax.config.submissiontype = single supplier "!------------------------------------------------------! ! Score Data ! !------------------------------------------------------!" 3dsmax.result.DX.wireframe.graphics = 4.69 3dsmax.result.DX.mixed.wire.shaded.graphics = 6.21 3dsmax.result.DX.shaded.graphics = 5.16 3dsmax.result.DX.hardware_shaders = 11.51 3dsmax.result.DX.graphics.texture_light_blending = 4.13 3dsmax.result.DX.inverse_kinematics = 3.96 3dsmax.result.DX.objectcreation_editing_manipulation = 4.23 3dsmax.result.DX.scenecreation_manipulation = 4.94 3dsmax.result.OGL.wireframe.graphics = #DIV/0! 3dsmax.result.OGL.mixed.wire.shaded.graphics = #DIV/0! 3dsmax.result.OGL.shaded.graphics = #DIV/0! 3dsmax.result.OGL.graphics.texture_light_blending = #DIV/0! 3dsmax.result.OGL.inverse_kinematics = #DIV/0! 3dsmax.result.OGL.objectcreation_editing_manipulation = #DIV/0! 3dsmax.result.OGL.scenecreation_manipulation = #DIV/0! 3dsmax.result.DX.CPUrendering = 18.87 3dsmax.result.OGL.CPUrendering = #DIV/0! 3dsmax.result.DX.graphics = 4.70 3dsmax.result.OGL.graphics = #DIV/0! 3dsmax.result.DX.hardwareShaders = 11.51 3dsmax.result.OGL.hardwareShaders = N/A "!------------------------------------------------------! ! END ! !------------------------------------------------------!"