!-----------------------------------------------------------------------------! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, ! ! like this: ! ! nx3bench.config.comment0 = First comment line ! ! nx3bench.config.comment1 = Second comment line ! !------------------------------------------------------------------------------! nx3bench.config.system_id = Sun Ultra 40 nx3bench.config.submissiontype = Parts Built nx3bench.config.system_id.short = Ultra 40 nx3bench.config.hw.cpu = AMD Opteron 256 3.0GHz nx3bench.config.hw.num_cpus = 2 nx3bench.config.hw.l1_cache = 32 k (I+D) nx3bench.config.hw.l2_cache = 2 MB nx3bench.config.hw.l3_cache = 0 nx3bench.config.hw.memory = 8 GB nx3bench.config.hw.page_size = 16 kb nx3bench.config.graphics.memory =1 GB (512MB per buffer) nx3bench.config.hw.cores_per_CPU = 1 nx3bench.config.graphics.accelerator = nVidia Quadro FX5500x2 (SLI) nx3bench.config.graphics.color_depth = 32 bit nx3bench.config.graphics.overlay_underlay = 0 nx3bench.config.graphics.depth_buffer = 24 nx3bench.config.graphics.stencil_buffer = 8 bits nx3bench.config.graphics.accum_buffer = 0 nx3bench.config.graphics.aux_buffer = 0 nx3bench.config.graphics.other_buffer = 0 nx3bench.config.graphics.dl_memory = 0 nx3bench.config.graphics.texture_memory = Unified nx3bench.config.graphics.display_model = Sun X7204A nx3bench.config.graphics.screen_width = 1280 nx3bench.config.graphics.screen_height = 1024 nx3bench.config.graphics.display_size = 17? nx3bench.config.graphics.refresh_rate = 75 Hz nx3bench.config.graphics.swap_on_retrace = No (off) nx3bench.config.disk.size = 80 GB nx3bench.config.disk.model = Seagate Barracuda ST3250823AS nx3bench.config.disk.RPM = 7200 rpm nx3bench.config.disk.interface = SATA nx3bench.config.disk.controller = Integrated nx3bench.config.sw.os = Windows XP nx3bench.config.sw.os_version = SP 2 nx3bench.config.sw.windows_system = Microsoft Windows nx3bench.config.sw.api = nx3bench.config.sw.api_vendor = NVIDIA Corporation nx3bench.config.sw.api_version = 2.0.3 nx3bench.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group nx3bench.config.sw.graphics_driver = nVidia 91.36 for Win XP nx3bench.config.sw.app_version = UGS NX 3 nx3bench.config.sw.app_build = 3.0.3.2 (1a base ? b update) nx3bench.config.submission_date = 10/22/06 nx3bench.config.test_date = 10/12/06 nx3bench.config.submitter = Sun Microsystems (michael.burke@sun.com) nx3bench.config.availability = 06/07/06 nx3bench.config.price = $11,224 US (List) nx3bench.config.comment = View Frustrum Culling off !-------------------------------------------------------------------------! ! Score Data ! ! Do not edit any portion of this file after this line ! !-------------------------------------------------------------------------! nx3bench.overall.composite = 7.28 nx3bench.overall.runtime = 578.44 nx3bench.graphics.composite = 19.81 nx3bench.graphics.runtime = 148.76 nx3bench.cpu.composite = 2.94 nx3bench.cpu.runtime = 383.15 nx3bench.io.composite = 2.85 nx3bench.io.runtime = 46.53 nx3bench.Medium.Model.Shaded = 29.03 nx3bench.Medium.Model.Wire.Frame= 17.47 nx3bench.Large.Shaded = 27.03 nx3bench.Large.Wire.Frame = 24.73 nx3bench.Large.Shaded.w/edges = 37.8 nx3bench.Large.Wire.Frame = 21.39 nx3bench.Total.shaded_edge_off_rotation = 22.92 nx3bench.Total.shaded_edge_on_rotation = 20.67 nx3bench.Total.shaded_smooth_edge_on_rotation = 18.38 nx3bench.Total.shaded_smooth_edge_on_rotation_6lights = 26.18 nx3bench.total_lights_and_edges_ops = 21.04 nx3bench.Total.HiddenSurfaceRemoval = 2.46 !----------------------------------------------------------! ! END ! !----------------------------------------------------------! -- Michael A. Burke, Ph. D. Sun Microsystems Computer Corp. Strategic Applications Engineering (SAE) phone: 650-786-6644