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Standard Performance Evaluation Corporation

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SPECapc for 3ds Max™ 2011 is performance evaluation software for systems running Autodesk 3ds Max 2011. It is available as a Professional Version and a Personal Version.

The Professional Version of SPECapc for 3ds Max 2011, available for $495 on this website, contains 58 tests for comprehensive measurement of modeling, interactive graphics, CPU and GPU performance. It includes a 32-million-polygon city scene that is modeled, rendered and displayed in real time, testing the limits of high-end workstations with powerful CPU/GPU combinations.

Licensees of the Professional Version of SPECapc for 3ds Max 2011 can publish benchmark results publicly and submit them for review and possible publication on the SPEC website.

The Personal Version of SPECapc for 3ds Max 2011 is available for $20 on this website. It is an easy-to-use benchmark that generates a single number from a subset of tests in the Professional Version. The Personal Version is designed for those seeking more information about 3ds Max 2011 performance, but who don’t have the need for a comprehensive test suite using large models and do not wish to publish test results.

New features in SPECapc for 3ds Max 2011 include:

  • Updated tests based on new functionality in 3ds Max 2011.
  • An improved user interface that makes it easier to configure and run tests.
  • Increased level of testing for shading and rendering in the Professional Version, including use of the Autodesk Quicksilver engine for accelerated CPU and GPU rendering.
  • Automated benchmark results compilation in the Professional Version.

A single score is reported for the Personal Version. Results for the Professional Version are derived by taking the total number of seconds to run each test and nomalizing it based on a reference machine, in this case a Dell Precision 690 workstation with 2.0-GHz Intel Xeon 5130 processor, 4 x 4GB FB-DIMM DDR2 SDRAM (ECC) memory, NVIDIA Quadra FX 570 graphics card, and 80GB Seagate 7200RPM hard drive. The normalization process ensures a scoring system where a bigger score is better. Composite scores for the Professional Version are reported for CPU, GPU and large-model (city scene) performance.

Recommended memory is 16GB for the Professional Version and 8GB for the Personal Version. The Professional Version is supported only on systems running the Microsoft Windows Win7 64-bit operating system. The Personal Version is unsupported, but it is recommended for Win7 32-bit and 64-bit.

Below is a list of tests contained in SPECapc for 3ds Max 2011. Those designated with a "1" in the center column are exclusive to the Professional Version.

Large Model CPU

1

Test0020

Building City

Large Model GPU

1

Test0030

Moving City

Interactive Graphics

1

Test0040

Building Flyby

Modeling

1

Test0041

Gizmo Transforms - Move

Modeling

1

Test0042

Gizmo Transforms - Rotate

Modeling

1

Test0043

Gizmo Transforms - Scale

Modeling

0

Test0050

Changing Color Test

Modeling

0

Test0070

SubObject Vertices

Modeling

0

Test0080

SubObject Edges

Modeling

0

Test0090

SubObject Faces

Modeling

0

Test0100

Extrude Faces

Modeling

0

Test0110

Bevel Faces

Modeling

0

Test0121

Vertex Soft-Selection

CPU Computing

0

Test0125

Create Textures

Modeling

0

Test0130

Multi-SubObject Texturing

Interactive Graphics

0

Test0140

Moving Blended Lights

Modeling

0

Test0171

Modify Objects - Short

Modeling

0

Test0210

Softbody Objects - Flag

Interactive Graphics

0

Test0220

Sphere Array - Wireframe

Interactive Graphics

0

Test0320

Xray Objects - Sphere Array

Interactive Graphics

0

Test0323

Opacity Performance - Blended

Interactive Graphics

0

Test0340

IK Group

Modeling

0

Test0370

Create Tank Scene

Interactive Graphics

0

Test0390

Particle Tests

Interactive Graphics

0

Test0400

Max Hardware Light Test

Interactive Graphics

1

Test0410

Brutal Flower - Multiple Object Stress

Interactive Graphics

0

Test0531

UnderWater Animation

Interactive Graphics

0

Test0541

Architecture Wireframe

Interactive Graphics

0

Test0561

Train Wireframe

Interactive Graphics

0

Test0562

Train Smooth with Edges

Interactive Graphics

0

Test0600

SpaceFlyby Wireframe

Interactive Graphics

0

Test0601

SpaceFlyby Smooth with Edges

Interactive Graphics

0

Test0602

SpaceFlyby Smooth

Interactive Graphics

0

Test0622

HugeFish Smooth

Interactive Graphics

0

Test0625

HugeFish Rotate

CPU Computing

0

Test1000

Radiosity

CPU Rendering

1

Test1040

UnderWater

CPU Rendering

0

Test1060

UnderwaterEscape

GPU Rendering

1

Test1070

Quicksilver-Green Apples Basic

GPU Rendering

1

Test1075

Quicksilver-Green Apples Advanced

GPU Rendering

1

Test1080

Quicksilver - Train Engine Sequence

GPU Rendering

1

Test1081

Quicksilver - Train Engine

CPU Rendering

1

Test1085

Mental Ray - Train Engine

GPU Rendering

1

Test1090

Quicksilver - Army Camp

CPU Rendering

1

Test1095

Mental Ray - Army Camp

GPU Rendering

1

Test1100

Quicksilver - Chess Baisc

GPU Rendering

1

Test1105

Quicksilver - Chess Advanced

GPU Rendering

1

Test1110

Quicksilver - Chess Short

CPU Rendering

1

Test1115

Mental Ray - Chess Short

GPU Rendering

1

Test1120

Quicksilver - Chess DOF

CPU Computing

0

Test1500

SpiderWalk - Create Walk Cycle

Interactive Graphics

0

Test1510

SpiderWalk - Playback

GPU Rendering

1

Test1520

SpiderWalk - Quicksilver Render

Modeling

0

Test2000

Rotate Polygon Spaceship

GPU Shaders

0

Test2010

MeshSmooth-Polygon Spaceship

GPU Shaders

0

Test2020

Effects Gallery

Interactive Graphics

0

Test2040

FishFlock Smooth

GPU Shaders

1

Test2050

Brutal Flower - DX Shaders

In addition to its member companies, SPECapc thanks Autodesk for contributing content and expertise to this benchmark, and to independent animators who created models, including Mike O’Rourke of Fritz Studio (www.fritzstudio.com), Andy Murdock of Lots of Robots (www.lotsofrobots.com), Gary M. Davis of visualZ (www.visualz.com), and Zack Baker.