!------------------------------------------------------! ! Configuration Data -- edit as required ! ! ! ! Multiple-line values may be entered by appending ! ! sequential numerals to the key, starting from 0, ! ! like this: ! ! maya2009.config.comment0 = First comment line ! ! maya2009.config.comment1 = Second comment line ! !------------------------------------------------------! maya2009.config.system_id = HP Z200 Workstation X3470 2.93GHz NVIDIA Quadro FX 1800 maya2009.config.system_id.short = HP Z200 Workstation X3470 2.93GHz NVIDIA Quadro FX 1800 maya2009.config.hw.cpu_model = Intel Xeon X3470 2.93 8MB/1333 QC maya2009.config.hw.cpu_characteristics = Intel® Turbo Boost Technology up to 3.60 GHz maya2009.config.hw.cpu_frequency = 2.93GHz maya2009.config.hw.num_populated_processor_sockets = 1 maya2009.config.hw.cores_per_processor_socket = 4 maya2009.config.hw.threads_per_core = 2 maya2009.config.hw.primary_cache_per_core = 32K(I) / 32K(D) maya2009.config.hw.secondary_cache_per_socket = 1MB maya2009.config.hw.tertiary_cache_per_socket = 8MB maya2009.config.hw.memory = 4GB DDR3-1333 ECC RAM maya2009.config.hw.memory_configuration = 2x2GB maya2009.config.hw.page_size = 4096 maya2009.config.graphics.accelerator = NVIDIA Quadro FX1800 maya2009.config.graphics.memory = 768MB maya2009.config.graphics.display_model = HP LP2475w maya2009.config.graphics.screen_width = 1920 maya2009.config.graphics.screen_height = 1200 maya2009.config.graphics.display_size = 24" maya2009.config.graphics.refresh_rate = 60Hz maya2009.config.graphics.swap_on_retrace = off maya2009.config.disk.size = 250GB maya2009.config.disk.model = Western Digital WD2500AAJS maya2009.config.disk.RPM = 7200 maya2009.config.disk.interface = SATA 3Gb/s maya2009.config.disk.controller = integrated maya2009.config.sw.os_version = 7 maya2009.config.sw.os = Microsoft Windows 7 Professional 64-bit maya2009.config.sw.windows_system = Windows maya2009.config.sw.api = OpenGL maya2009.config.sw.api_vendor = NVIDIA CORPORATION maya2009.config.sw.api_version = 3.2.0 maya2009.config.sw.api_extensions = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint maya2009.config.sw.graphics_driver = 191.78 maya2009.config.sw.app_version = Maya 2009 maya2009.config.sw.app_build = SP1a maya2009.config.submission_date = 02/05/2010 maya2009.config.test_date = 02/05/2010 maya2009.config.submitter = HP maya2009.config.availability = /02/16/2010 maya2009.config.price = $3,305.00 (as of 02/16/2010)(North America list)(does not include monitor) maya2009.config.comment = System can be ordered from HP's web-site (click here) or from an HP workstations sales representative. Display price is $543. Graphics driver is available for download from HP's website. Intel Turbo Boost Mode enabled. Intel HyperThreading enabled. Desktop graphics mode is "Windows 7 Basic". maya2009.config.submissiontype = Single supplier !------------------------------------------------------! ! Score Data ! ! Do not edit any portion of this file after this line ! !------------------------------------------------------! maya2009.result.SCORE = 3.26 maya2009.result.GFX_composite = 3.02 maya2009.result.CPU_composite = 4.53 maya2009.result.I/O_composite = 2.90 maya2009.result.werewolf.project.time = 1.99 maya2009.result.werewolf.gfx.wireframe.time = 3.15 maya2009.result.werewolf.gfx.wireframehq.time = 1.57 maya2009.result.werewolf.gfx.smoothshaded.time = 3.50 maya2009.result.werewolf.gfx.smoothshadedhq.time = 12.33 maya2009.result.werewolf.texturedownload.time = 7.14 maya2009.result.werewolf.gfx.textured.time = 7.36 maya2009.result.werewolf.gfx.texturedhq.time = 15.00 maya2009.result.werewolf.gfx.texturedselected.time = 6.36 maya2009.result.werewolf.gfxtexturedhilited.time = 8.87 maya2009.result.hand.project.time = 28.54 maya2009.result.hand.gfx.wireframe.time = 7.92 maya2009.result.hand.gfx.wireframehq.time = 3.80 maya2009.result.hand.gfx.smoothshaded.time = 11.48 maya2009.result.hand.gfx.smoothshadedhq.time = 12.13 maya2009.result.hand.texturedownload.time = 0.08 maya2009.result.hand.gfx.textured.time = 11.45 maya2009.result.hand.gfx.texturedhq.time = 12.09 maya2009.result.hand.gfx.texturedselected.time = 17.44 maya2009.result.hand.gfxtexturedhilited.time = 21.27 maya2009.result.insect.project.time = 0.97 maya2009.result.insect.gfx.wireframe.time = 4.83 maya2009.result.insect.gfx.smoothshaded.time = 8.36 maya2009.result.insect.texturedownload.time = 0.90 maya2009.result.insect.gfx.textured.time = 14.49 maya2009.result.insect.gfx.texturedselected.time = 15.21 maya2009.result.insect.gfxtexturedhilited.time = 16.77 maya2009.result.squid.project.time = 0.94 maya2009.result.squid.gfx.wireframe.time = 4.99 maya2009.result.squid.gfx.wireframehq.time = 2.04 maya2009.result.squid.gfx.smoothshaded.time = 7.46 maya2009.result.squid.gfx.smoothshadedhq.time = 19.41 maya2009.result.squid.texturedownload.time = 9.48 maya2009.result.squid.gfx.textured.time = 10.55 maya2009.result.squid.gfx.texturedhq.time = 21.36 maya2009.result.squid.gfx.texturedselected.time = 11.54 maya2009.result.squid.gfxtexturedhilited.time = 12.85 maya2009.result.toystore.project.time = 2.78 maya2009.result.toystore.wireframe.time= 48.93 maya2009.result.toystore.smoothshaded.time= 63.92 maya2009.result.toystore.texturedownload.time= 2.57 maya2009.result.toystore.textured.time= 184.90 maya2009.result.mayasoftware.project.time= 0.38 maya2009.result.mayasoftware.render.time= 11.89 maya2009.result.mayahardware.project.time= 0.38 maya2009.result.mayahardware.render.time= 2.60 maya2009.result.handdef.project.time= 4.91 maya2009.result.handdef.render.time= 58.71 !------------------------------------------------------! ! END ! !------------------------------------------------------!